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''Modem Wars'' is a 1988 real-time tactics game developed by Ozark Softscape and published by Electronic Arts for the IBM PC and Commodore 64 platforms. ==Summary== The first multi-computer online game. ''Modem Wars'' was played over a modem connection between two machines (via telephone or null modem serial connection), with both players controlling a group of robotic units trying to eliminate the opponent's command center. Features such as fog of war, varied unit types, terrain, and formations, all now standards in the genre, were implemented despite the daunting technical limitations of late 1980s computers. As for the game's influence on other games, Scott Sharkey states that ''Modem Wars'' was perhaps "()he closest predecessor" to the groundbreaking and influential Sega Genesis real-time strategy game ''Herzog Zwei''. Of specific technical interest, ''Modem Wars'' has been lauded for its mechanism of using 4-byte packets for each 'move', deltas to determine game states, and storage of those deltas to allow for after-game replays.〔Barron, Todd: "Multiplayer Game Programming", Page 15. ISBN 978-0-7615-3298-9〕 The game was originally developed under the title "''Sport of War''"; ''Computer Gaming World'' noted this was the easiest way to understand the game, saying "You play the game as a wargame, but you accumulate points as if it were a sports game." The name was changed to ''Modem Wars'' to call attention to how the game is intended to be played against other humans via modem. The computer AI opponent is referred to as a "solo trainer", and ''CGW'' recommended against buying the game for those planning to only play against the computer. The game also has a replay feature, referred to as a "game film". A separate utility allows replays to be uploaded to bulletin board systems for sharing.〔 In ''Computer Gaming Worlds review, Daniel Hockman noted designer Dan Bunten's intentions for the game: "Dan would like us to believe that Modem Wars is "a wargame for the rest of us". That is, Modem Wars is a fast moving game that does not get bogged down in the minutiae of detail so often associated with wargames. Dan feels that Modem Wars is for those gamers who want to "play war" but are turned off by the detailed rules of the typical wargame."〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Modem Wars」の詳細全文を読む スポンサード リンク
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